In basic terms, humans communicate through a process of encoding and decoding. The encoder is the person who develops and sends the message. As represented in Figure 1.1 below, the encoder must determine how the message will be received by the audience, and make adjustments so the message is received the way they want it to be received.
Encoding is the process of turning thoughts into communication. The encoder uses a ‘medium' to send the message — a phone call, email, text message, face-to-face meeting, or other communication tool. The level of conscious thought that goes into encoding messages may vary. The encoder should also take into account any ‘noise' that might interfere with their message, such as other messages, distractions, or influences.
Adobe Media Encoder CC 2019 Overview. Adobe Media Encoder CC 2019 is an imposing application which can be used for encoding your videos easily by using Adobe codec for powerful and subtle conversion of any video file format. This application addresses Adobe After Effects and Adobe Premiere Pro users with an easy to use integrated video encoder. A codec is a device or computer program which encodes or decodes a digital data stream or signal. Codec is a portmanteau of coder-decoder. A coder encodes a data stream or a signal for transmission or storage, possibly in encrypted form, and the decoder function reverses the encoding for playback or editing. Codecs are used in videoconferencing, streaming media, and video editing applications.
The audience then ‘decodes', or interprets, the message for themselves. Decoding is the process of turning communication into thoughts. For example, you may realize you're hungry and encode the following message to send to your roommate: 'I'm hungry. Do you want to get pizza tonight?' As your roommate receives the message, they decode your communication and turn it back into thoughts to make meaning.
Figure 1.1. The communication process. Mac bear. Encoding, media, and decoding (Hawkins, 2016).
Teaching Tolerance provides free resources to educators—teachers, administrators, counselors and other practitioners—who work with children from kindergarten through high school. Educators use our materials to supplement the curriculum, to inform their practices, and to create civil and inclusive school communities where children are respected, valued and welcome participants. The original clip was full HD, and the original file size was 274MB. Here are my results as I encoded the clip into 3 different flavors of ProRes in both EditReady and Media Encoder: Media Encoder CC (2014) 50 Seconds for ProRes 422 LT - Clip Size: 432MB; 58 Seconds for ProRes 422 - Clip Size 784MB; 1 Minute, 7 Seconds for ProRes 422 HQ - Clip.
Of course, you don't just communicate verbally—you have various options, or channels, for communication. Encoded messages are sent through a channel, or a sensory route, on which a message travels to the receiver for decoding. While communication can be sent and received using any sensory route (sight, smell, touch, taste, or sound), most communication occurs through visual (sight) and/or auditory (sound) channels. If your roommate has headphones on and is engrossed in a video game, you may need to get their attention by waving your hands before you can ask them about dinner.
The transmission model of communication describes communication as a linear, one-way process in which a sender intentionally transmits a message to a receiver (Ellis & McClintock, 1990). This model focuses on the sender and message within a communication encounter. Although the receiver is included in the model, this role is viewed as more of a target or end point rather than part of an ongoing process. You are left to presume that the receiver either successfully receives and understands the message or does not. Think of how a radio message is sent from a person in the radio studio to you listening in your car. The sender is the radio announcer who encodes a verbal message that is transmitted by a radio tower through electromagnetic waves (the channel) and eventually reaches your (the receiver's) ears via an antenna and speakers in order to be decoded. The radio announcer doesn't really know if you receive their message or not, but if the equipment is working and the channel is free of static, then there is a good chance that the message was successfully received.
The interaction model of communication describes communication as a process in which participants alternate positions as sender and receiver and generate meaning by sending messages and receiving feedback within physical and psychological contexts (Schramm, 1997). Rather than illustrating communication as a linear, one-way process, the interaction model incorporates feedback, which makes communication a more interactive, two-way process. Feedback includes messages sent in response to other messages. For example, your instructor may respond to a point you raise during class discussion or you may point to the sofa when your roommate asks you where the remote control is. The inclusion of a feedback loop also leads to a more complex understanding of the roles of participants in a communication encounter. Rather than having one sender, one message, and one receiver, this model has two sender-receivers who exchange messages. Each participant alternates roles as sender and receiver in order to keep a communication encounter going. Although this seems like a perceptible and deliberate process, you alternate between the roles of sender and receiver very quickly and often without conscious thought.
The transaction model of communication describes communication as a process in which communicators generate social realities within social, relational, and cultural contexts. In this model, you don't just communicate to exchange messages; you communicate to create relationships, form intercultural alliances, shape your self-concepts, and engage with others in dialogue to create communities. In short, you don't communicate about your realities; communication helps to construct your realities (and the realities of others).
The roles of sender and receiver in the transaction model of communication differ significantly from the other models. Instead of labeling participants as senders and receivers, the people in a communication encounter are referred to as communicators. Unlike the interaction model, which suggests that participants alternate positions as sender and receiver, the transaction model suggests that you are simultaneously a sender and a receiver. For example, when meeting a new friend, you send verbal messages about your interests and background, your companion reacts nonverbally. You don't wait until you are done sending your verbal message to start receiving and decoding the nonverbal messages of your new friend. Instead, you are simultaneously sending your verbal message and receiving your friend's nonverbal messages. This is an important addition to the model because it allows you to understand how you are able to adapt your communication—for example, adapting a verbal message—in the middle of sending it based on the communication you are simultaneously receiving from your communication partner.
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Episode 7 1 – Professional Media Encoding Applications
Encoding is the process of turning thoughts into communication. The encoder uses a ‘medium' to send the message — a phone call, email, text message, face-to-face meeting, or other communication tool. The level of conscious thought that goes into encoding messages may vary. The encoder should also take into account any ‘noise' that might interfere with their message, such as other messages, distractions, or influences.
Adobe Media Encoder CC 2019 Overview. Adobe Media Encoder CC 2019 is an imposing application which can be used for encoding your videos easily by using Adobe codec for powerful and subtle conversion of any video file format. This application addresses Adobe After Effects and Adobe Premiere Pro users with an easy to use integrated video encoder. A codec is a device or computer program which encodes or decodes a digital data stream or signal. Codec is a portmanteau of coder-decoder. A coder encodes a data stream or a signal for transmission or storage, possibly in encrypted form, and the decoder function reverses the encoding for playback or editing. Codecs are used in videoconferencing, streaming media, and video editing applications.
The audience then ‘decodes', or interprets, the message for themselves. Decoding is the process of turning communication into thoughts. For example, you may realize you're hungry and encode the following message to send to your roommate: 'I'm hungry. Do you want to get pizza tonight?' As your roommate receives the message, they decode your communication and turn it back into thoughts to make meaning.
Figure 1.1. The communication process. Mac bear. Encoding, media, and decoding (Hawkins, 2016).
Teaching Tolerance provides free resources to educators—teachers, administrators, counselors and other practitioners—who work with children from kindergarten through high school. Educators use our materials to supplement the curriculum, to inform their practices, and to create civil and inclusive school communities where children are respected, valued and welcome participants. The original clip was full HD, and the original file size was 274MB. Here are my results as I encoded the clip into 3 different flavors of ProRes in both EditReady and Media Encoder: Media Encoder CC (2014) 50 Seconds for ProRes 422 LT - Clip Size: 432MB; 58 Seconds for ProRes 422 - Clip Size 784MB; 1 Minute, 7 Seconds for ProRes 422 HQ - Clip.
Of course, you don't just communicate verbally—you have various options, or channels, for communication. Encoded messages are sent through a channel, or a sensory route, on which a message travels to the receiver for decoding. While communication can be sent and received using any sensory route (sight, smell, touch, taste, or sound), most communication occurs through visual (sight) and/or auditory (sound) channels. If your roommate has headphones on and is engrossed in a video game, you may need to get their attention by waving your hands before you can ask them about dinner.
The transmission model of communication describes communication as a linear, one-way process in which a sender intentionally transmits a message to a receiver (Ellis & McClintock, 1990). This model focuses on the sender and message within a communication encounter. Although the receiver is included in the model, this role is viewed as more of a target or end point rather than part of an ongoing process. You are left to presume that the receiver either successfully receives and understands the message or does not. Think of how a radio message is sent from a person in the radio studio to you listening in your car. The sender is the radio announcer who encodes a verbal message that is transmitted by a radio tower through electromagnetic waves (the channel) and eventually reaches your (the receiver's) ears via an antenna and speakers in order to be decoded. The radio announcer doesn't really know if you receive their message or not, but if the equipment is working and the channel is free of static, then there is a good chance that the message was successfully received.
The interaction model of communication describes communication as a process in which participants alternate positions as sender and receiver and generate meaning by sending messages and receiving feedback within physical and psychological contexts (Schramm, 1997). Rather than illustrating communication as a linear, one-way process, the interaction model incorporates feedback, which makes communication a more interactive, two-way process. Feedback includes messages sent in response to other messages. For example, your instructor may respond to a point you raise during class discussion or you may point to the sofa when your roommate asks you where the remote control is. The inclusion of a feedback loop also leads to a more complex understanding of the roles of participants in a communication encounter. Rather than having one sender, one message, and one receiver, this model has two sender-receivers who exchange messages. Each participant alternates roles as sender and receiver in order to keep a communication encounter going. Although this seems like a perceptible and deliberate process, you alternate between the roles of sender and receiver very quickly and often without conscious thought.
The transaction model of communication describes communication as a process in which communicators generate social realities within social, relational, and cultural contexts. In this model, you don't just communicate to exchange messages; you communicate to create relationships, form intercultural alliances, shape your self-concepts, and engage with others in dialogue to create communities. In short, you don't communicate about your realities; communication helps to construct your realities (and the realities of others).
The roles of sender and receiver in the transaction model of communication differ significantly from the other models. Instead of labeling participants as senders and receivers, the people in a communication encounter are referred to as communicators. Unlike the interaction model, which suggests that participants alternate positions as sender and receiver, the transaction model suggests that you are simultaneously a sender and a receiver. For example, when meeting a new friend, you send verbal messages about your interests and background, your companion reacts nonverbally. You don't wait until you are done sending your verbal message to start receiving and decoding the nonverbal messages of your new friend. Instead, you are simultaneously sending your verbal message and receiving your friend's nonverbal messages. This is an important addition to the model because it allows you to understand how you are able to adapt your communication—for example, adapting a verbal message—in the middle of sending it based on the communication you are simultaneously receiving from your communication partner.
Privacy
Legal Policy and Terms of this Web site:
The information on this Web site is provided by AVerMedia Technologies Inc. (hereinafter called AVerMedia) as a service to our customers. Customers may download information provided on this Web site within a reasonable range for non-commercial purposes; however, they must comply with the Terms of Use stipulated below. Downloading information from this Web site constitutes agreement with following terms and conditions. If you do not agree to the following terms and conditions, please do not use this Web site.
1. Privacy
(1) User Compliance
All information users have provided on this Web site will be regarded as non-confidential information and AVerMedia is not under obligation to ensure communication security. It is prohibited for users to provide material that is illegal, threatening, defamatory, obscene, pornographic or which otherwise violates laws, statutes and regulations in the territory where users locate.
(2) Personal Information
User's personal information is highly valuable to AVerMedia. We will not disclose personal information and any personal information you have provided will only be used on this Web site. AVerMedia will keep your information and save a backup in the Web site database. However, AVerMedia will not disseminate the contents of the information database to other individuals or companies.
Episode 7 1 – Professional Media Encoding Applications
Windows Media Encoding
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